Two links of note:
The Cartographer's Guild, a message board where folks post up maps they've made. Invaluable if you're using a projector, and while you have to join to be able to read the group, it's a painless join-up process and they've got a ton of great maps and mapmakers.
The Eberron Wiki, a resource for Eberron players and GMs.
Sunday, August 23, 2009
Friday, August 21, 2009
Getting My Map On
Can you tell:
- Which creature is bloodied?
- Which creature is healthy?
- Which creature has initiative?
Crossposted at austingame
Sunday, August 16, 2009
Randy's Gaming Links Episode 3
This is someone's rundown on GenCon, which was most interesting to me for this:
"4. Hunter’s Quarry and Sneak Attack Do Max Damage on a Crit – I have a signed statement to that effect. Take that, Dungeon Masters who have been robbing me of damage"
Isn't this completely contradicted in the Player's Handbook, or have I been playing the game wrong? If this is correct, I have cheated numerous players out of crit damage. And as I'm about to play a Rogue, I want to make sure I know if I get to max out my Sneak Attack damage. :)
"4. Hunter’s Quarry and Sneak Attack Do Max Damage on a Crit – I have a signed statement to that effect. Take that, Dungeon Masters who have been robbing me of damage"
Isn't this completely contradicted in the Player's Handbook, or have I been playing the game wrong? If this is correct, I have cheated numerous players out of crit damage. And as I'm about to play a Rogue, I want to make sure I know if I get to max out my Sneak Attack damage. :)
Friday, August 14, 2009
Dark Sun?
I was a huge fan of Dark Sun back in the day. I'm really curious to see if they can do it as well as they handled Eberron's Campaign Guide.
http://www.wizards.com/default.asp?x=dnd/4news/20090814
What do you guys think?
http://www.wizards.com/default.asp?x=dnd/4news/20090814
What do you guys think?
Monday, August 10, 2009
Cool idea for more narrative combat
Killing Minions with Style, which I got to from another good post, 4th Edition and the Case of the Hideously Long Combat. Both worth a read. (They're short.)
Old... what's his name...
"So you approach the table enveloped in shadows near the back of the tavern. The figure at the table leans slowly forward and the guttering lamp's light reaches up to his face. He can see the many scars on his bare arms and the trace of elf linage around his eyes. He cocks his head and rasps, "Ah, the salvage team finally arrives in Stormreach. Well, welcome my name is... uh... uhmm... Gai... no wait... Titts... oh god... no... Kalistrumfilisthanatol... *sigh*."
Ok, so maybe you guys won't slip up that badly, but I have and I quickly found an easy cure for quick NPC names. Since I tend to think of NPCs uses first and names second I have frequently shown up to the table with major NPCs being nameless. It's all part of the illusionist play style to cover with a handy name that fits perfectly after the fact. It looks like you've had that name ready all along. This is where random name generators and a little prep time comes into play.
Here's my short list:
http://www.squid.org/rpg-random-generator
http://unique-names.com/word-mixer.php
http://www.namemasher.com/default.aspx
http://www.degraeve.com/invent-a-word/index.php
http://www.wordconstructor.com/index.php
http://www.unled.net/
As you can tell I'm a big fan of "realistic" sounding names. If the NPC has to be called some huge polysyllabic word everytime they show up it gets old quick. Also, player's will tend to nick name those NPCs and nothing makes your Titan Beholderlich Lord named Sparualiziltikk, seem more silly than having it renamed "Spunky". Of course a Titan Beholderlich Lord is pretty silly anyway.
So I like word combiners. It also lets me put in concepts and phrases. So I can put
Then there are name generators that try to be "authentic" that just always seem... well cheesy. Or unpronounceable. However, I still go to them now and then for base words.
http://rinkworks.com/namegen/
http://www.seventhsanctum.com/index-name.php
http://www.wizards.com/default.asp?x=dnd/dnd/20010208b
http://www.ruf.rice.edu/~pound/
Finally I also like to generate a few hundred names now and then. I'll take the list and cull it for obvious problems and then save it somewhere so that if I need a name quickly I don't need to find my generator and hammer out a name. I'll just keep this giant pool of plausible names handy and when the time comes they are ready.
Ok, so maybe you guys won't slip up that badly, but I have and I quickly found an easy cure for quick NPC names. Since I tend to think of NPCs uses first and names second I have frequently shown up to the table with major NPCs being nameless. It's all part of the illusionist play style to cover with a handy name that fits perfectly after the fact. It looks like you've had that name ready all along. This is where random name generators and a little prep time comes into play.
Here's my short list:
http://www.squid.org/rpg-random-generator
http://unique-names.com/word-mixer.php
http://www.namemasher.com/default.aspx
http://www.degraeve.com/invent-a-word/index.php
http://www.wordconstructor.com/index.php
http://www.unled.net/
As you can tell I'm a big fan of "realistic" sounding names. If the NPC has to be called some huge polysyllabic word everytime they show up it gets old quick. Also, player's will tend to nick name those NPCs and nothing makes your Titan Beholderlich Lord named Sparualiziltikk, seem more silly than having it renamed "Spunky". Of course a Titan Beholderlich Lord is pretty silly anyway.
So I like word combiners. It also lets me put in concepts and phrases. So I can put
- Zug
- Loktar
- Kek
- Thull
- Axe
Then there are name generators that try to be "authentic" that just always seem... well cheesy. Or unpronounceable. However, I still go to them now and then for base words.
http://rinkworks.com/namegen/
http://www.seventhsanctum.com/index-name.php
http://www.wizards.com/default.asp?x=dnd/dnd/20010208b
http://www.ruf.rice.edu/~pound/
Finally I also like to generate a few hundred names now and then. I'll take the list and cull it for obvious problems and then save it somewhere so that if I need a name quickly I don't need to find my generator and hammer out a name. I'll just keep this giant pool of plausible names handy and when the time comes they are ready.
Sunday, August 9, 2009
4 Ed Eberron: The Stormhawks
Well, we had our first adventure and after throwing out a mock combat (the team against a group of 3-5 level Kobolds) that allowed our new players to essentially see the mechanics of the thing and get a sense for what combat in D&D is like, we started up the campaign.
And of course things quickly went sideways.
What was supposed to be a night composed of a skill challenge, some general roleplay and 2 (possibly 3) encounters instead turned out to be a skill challenge and around 4 hours of roleplay as the party did some CSI like investigation into the death of a doppleganger that was following them and general exploration of the city of Sharn. This wasn't my intent but they circumvented the two encounters by either going in the opposite direction or talking their way out of combat.
It was pretty cool, all said, and the party seemed to be really enjoying themselves. They really loved the hybrid version of the Skill Challenge that I've swiped from Dave.
All in all, my players kept me on my toes, did things I wasn't expecting and roleplayed like we never have. Despite not getting to the Encounters that I was looking forward to seeing played out, I'm putting this night in the win column.
And of course things quickly went sideways.
What was supposed to be a night composed of a skill challenge, some general roleplay and 2 (possibly 3) encounters instead turned out to be a skill challenge and around 4 hours of roleplay as the party did some CSI like investigation into the death of a doppleganger that was following them and general exploration of the city of Sharn. This wasn't my intent but they circumvented the two encounters by either going in the opposite direction or talking their way out of combat.
It was pretty cool, all said, and the party seemed to be really enjoying themselves. They really loved the hybrid version of the Skill Challenge that I've swiped from Dave.
All in all, my players kept me on my toes, did things I wasn't expecting and roleplayed like we never have. Despite not getting to the Encounters that I was looking forward to seeing played out, I'm putting this night in the win column.
Saturday, August 8, 2009
House Rules
Here is a list of all our current house rules. I'll try to explain my rationale behind each choice. Some of this is happening because we are also testing the iPhone apps I'm writing and need to make sure that things flow smoothly. Some of it is just a matter of flavor. We try to keep the action moving and tend to lean more towards narrative. Some of these changes are really "gamey", but it works for us. I'd love to hear if you guys house rule anything and why.
- monsters will be reduced in total hit points by 25-50% - pc's hp stays the same
- monsters will do 1 die class larger in damage (d4s become d6s, d6s become d8s) - pc's damage stays the same
- you can spend an action point to count any d20 roll as an automatic success
- you can spend an action point on a "action card"
- natural 20 is automatic max damage or total success
- natural 1 is the worst possible outcome or automatic miss/fail
- at the beginning of the encounter all monsters stats will be revealed and a dungeoneering or nature roll will determine how much information is revealed with a bare minimum of hp
- as we learn the system, players can change powers around to better suit their understanding of the game
- gold can be spent freely on any items from legal WOTC sources. So potions, gear, everything is for sale. If it's a really powerful item we spend the gold and then the item shows up in the next treasure bundle.
Wednesday, August 5, 2009
Question
If you throw down a big monster, something that you know for sure would eat your players alive in a few rounds, how do you subtly get the fact across to your players that running truly is your best course of action without just openly saying that you have no chance in beating this thing at the moment, you better run?
I know this is not something you want to do too often in the game, but I think that it sort of goes hand in hand with D&D and provides a different type of gameplay that should be put into use.
I know this is not something you want to do too often in the game, but I think that it sort of goes hand in hand with D&D and provides a different type of gameplay that should be put into use.
Sunday, August 2, 2009
Comments Feed for this site
If you're like me, you miss a lot of the comments on this site because you use an RSS feed reader to read it, and there isn't an obvious comment feed link.
I found it.
I found it.
Randy's Gaming Links Episode 2
Couple things from around the web:
Skillforge - Haven't done much checking on this yet, but it's a website devoted entirely to skill challenges
Robot Viking - Rise of the Super Minion - Robot Viking, sister gaming site of io9, offers up a way to deal with absent players. Check out the comments, because the "roll 1d6 to determine player's actions" seems like kind of a funny way to deal with it as well.
Skillforge - Haven't done much checking on this yet, but it's a website devoted entirely to skill challenges
Robot Viking - Rise of the Super Minion - Robot Viking, sister gaming site of io9, offers up a way to deal with absent players. Check out the comments, because the "roll 1d6 to determine player's actions" seems like kind of a funny way to deal with it as well.
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