
I've been toying with this idea for a while, and I decided to go ahead and make one for the campaign I'm currently running.
Inspired by the DMG2 idea of Achievements (and I know that probably makes all those "D&D 4th Edition is just a pen-and-paper MMORPG" folks really feel like they were right), I created an adventure log for my current group, The Wandering Wolves.
The notion behind it is to give it to one of the players, who will then track a variety of things, including crits, natural ones, failed saves, etc. by making hash marks next to the characters' names. In addition, there's a big space to record treasure received, notable quotes and unusual events of the night.
The top (larger) boxes are for remembering events, and that will be translated into blog adventure summaries. The others are just kind of for fun, although I have created a series of "Achievements" that are "unlocked" by each player when they get them. I figure with each achievement, I'll give out a bonus die, kind of like I've been doing for role-playing bonuses.
These are all very much in playtest mode, and I haven't even run it by the players yet. If everybody in the group hates the idea, we won't do it and I've wasted two hours making a document in Photoshop. :)
Does anybody (Ben, Kevin?) know how to shrink a PSD file down to a more manageable PDF? I saved it as a PDF, but it was still 13 MB, and I'm sure there are some options in Photoshop when saving to make it a more manageable size. It's not a *huge* deal, as it's very much for use with our group and I'm going to print it from my computer, but I'd just like to have an easier to upload version for backing up, etc. And if anybody wants the PDF to make their own version, let me know and I can set up a yousendit.com URL.
Also, just in case anyone is curious, here are the achievements I've come up with so far, reserving the right to create more in the future:
Achievements:
GROUP RECORDS (These don't give bonus dice, they have special benefits, usable once per session, to whoever currently holds the title at the beginning of each session - My notion with these is either a little reward, or, in the case of failures and ones, to sort of counterbalance a night when dice are just screwing with you)
Most Critical Hits - Reroll one missed attack and keep the better result
Most Natural Ones - Turn one natural 1 into a critical hit instead
Failed Saving Throws - Turn one failed saving throw into a success
Highest Damage (Single Blow) - Reroll damage on one attack and keep the better result
Most Damage Taken (Single Blow) - Force an enemy to reroll damage on one attack and keep the worse result
Killing Blows Scored - Finish one foe when he is reduced to 5 or less hit points (GM will do this automatically)
Highest Attack Roll That Missed - Add +2 to one missed attack roll (GM will tell you beforehand if this will turn it into a hit or not)
CRITICAL HITS
Heavy Hitter - 25 Critical Hits
Boom King - 50 Critical Hits
Precision Striker - Deal 5 critical hits in one session
SAVING THROWS
Unlucky - Fail 10 Saving Throws
Did You Walk Under A Ladder? - Fail 10 Saving Throws In One Adventure
Did You Piss Off A Gypsy? - Fail 10 Saving Throws in One Encounter
SINGLE BLOWS
WHAM! - Deal over 50 HP of damage in a single blow
Mano a Mano - Deal all the damage required to kill a foe, without a single assist from allies
DAMAGE TAKEN
Ooh! That's Gotta Hurt! - Take over 25 HP of damage from a single blow
Tough Guy - Take over 25 HP of damage from a single blow without being knocked out or killed
Juggernaut - Take over 50 HP of damage from a single blow without being knocked out or killed
Didn't Flinch - Take over 50 HP of damage from a single blow without being bloodied
KILLING BLOWS
Slayer - 15 Killing Blows Scored
Master Slayer - 30 Killing Blows Scored
A Name To Fear - 100 Killing Blows Scored